# Prima Gemma Campaign System note: this is all subject to change and a WIP > [!LORE] > *"Five hives of stone and metal pierce Prima Gemma's frozen wastes. From mighty Spinella's orbital spire to humble mining settlements, each represents a fragment of humanity's strength. The fate of the Aeternum Sector will be carved in ice and written in the blood of those who dare claim them."* - Patrick Stella, Remembrancer > [!WARNING] > ***MAP IN PROGRESS*** ## Campaign Overview ### The Theater of War Prima Gemma is divided into **9 Strategic Sectors**: **4 Strategic Waypoints** (All start Neutral) - North Waypoint - East Waypoint - South Waypoint - West Waypoint **5 Great Hives** (Starting Control Listed) - **Hive Adamas** - Imperial Fortress (Loyalist Strong) - **Hive Alexandrite** - Rebel Stronghold (Traitor Strong) - **Hive Kyaneos** - Agricultural Center (Neutral) - **Hive Rubeus** - Titan Forges (Neutral) - **Hive Spinella** - Orbital Elevator (Neutral) ### Campaign Timeline - **Sessions 1-3:** Footholds *(500-1000pts)* - Only Strategic Waypoints may be assaulted - **Sessions 4-8:** Great Hive Wars *(1250-2250pts)* - Great Hives become available for assault - **Sessions 9-11:** Decisive Battle *(2500-3000pts)* - Final push for Prima Gemma --- ## Core Control System ### Control Levels Each sector has one of five control states: **Loyalist Strong ← Loyalist Controlled ← Neutral → Traitor Controlled → Traitor Strong** ### Control Thresholds | Control Level | Strategic Waypoints | Great Hives | |---------------|-------------------|-------------| | **Strong** | Control Score > 10 | Control Score > 20 | | **Controlled** | Control Score > 5 | Control Score > 10 | | **Neutral** | Control Score ≤ 5 | Control Score ≤ 5 | ### Assault Prerequisites - **Strategic Waypoints:** Can always be assaulted (Sessions 1+) - **Great Hives (Sessions 4-8):** Require specific waypoint control: - **Hive Adamas:** Must control Eastern Waypoint - **Hive Alexandrite:** Must control Western Waypoint - **Hive Kyaneos:** Must control Southern Waypoint - **Hive Rubeus:** Must control Northern Waypoint - **Hive Spinella:** Must control 3 of 4 Strategic Waypoints - **Great Hives (Sessions 9-11):** May be assaulted without waypoint control, but victories earn -1 Control Score --- ## Battle Resolution ### Pre-Battle: Secret Strategy Selection Each attacking player secretly chooses one approach: | Strategy | If You Win | If You Lose | |----------|------------|-------------| | **🎯 All-Out Assault** | +2 Control Score | Defender +1 Control Score | | **🛡️ Steady Advance** | +1 Control Score | No effect | | **💥 Scorched Earth** | Defender -2 Control Score | You -1 Control Score | ### Victory Conditions by Defender Strength | Defender Control | Victory Requirement | Attacker CS Gained | Defender CS Gained | |------------------|--------------------|--------------------|-------------------| | **Strong** | Major Victory (125%+ of defender score) | +3 | +1 | | **Controlled** | Victory (110%+ of defender score) | +2 | +1 | | **Neutral** | Any Win | +1 | +1 | *Minor Victory = Win with 110% or less of defender's score* ### Example Resolution 1. Attacker targets enemy **Controlled** sector, wins 135% (Major Victory = +3 CS) 2. Attacker chose **All-Out Assault** (+2 CS bonus) 3. **Total:** +5 Control Score toward attacking faction --- ## Great Hive Special Abilities *(Requires Strong Control)* ### Hive Adamas & Hive Alexandrite - Imperial/Rebel Strongholds **Battlefield Assets:** Deploy fortifications and defensive positions - **1250-1999pts:** 2 Asset Points - **2000-2999pts:** 3 Asset Points - **3000pts:** 5 Asset Points - *Reference: Dropsite Massacre Part 1, pages 40-43* ### Hive Kyaneos - Agricultural Control **Supply Disruption:** Enemy forces suffer from poor logistics - Opposing players roll d6 each session: - **1-3:** Leadership -1 for the session - **4-6:** Cool -1 for the session - *Cannot be negated by Legion rules or special abilities* ### Hive Rubeus - Titan Forges **Death from Above (and afar):** Devastating long-range fire support - **Special Reaction:** "Guns of the Conqueror" (Liber Hereticus p.191) - Costs **2 Reaction Points** (modified from book) - Once per session for the controlling faction - *Must have Strong Control of Rubeus* ### Hive Spinella - Orbital Elevator **Orbital Fire Support:** Precise bombardments from orbit - **Special Reaction:** "Guns of the Conqueror" (Liber Hereticus p.191) - Costs **3 Reaction Points** (as written) - Once per game, per player --- ## Session Administration ### Pre-Session 1. Collect secret strategy choices from all players 2. Apply Great Hive bonuses to qualifying armies ### Post-Session 1. Record battle results and strategy selections 2. Calculate and apply Control Score changes 3. Update sector control levels 4. Note character developments for narrative ### Control Score Management - **Uncontested Sectors:** Controlled becomes Strong (moves to threshold +1) - **Negative Scores:** Applied against defending faction's total, don't carry between sessions - **Minimum Scores:** Cannot go below 0 unless specifically noted --- ## Current Campaign Status *(Example Tracking)* | Sector | Loyalist CS | Traitor CS | Control Level | |--------|-------------|------------|---------------| | Hive Adamas | 20 | 0 | **Loyalist Strong** | | Hive Alexandrite | 0 | 20 | **Traitor Strong** | | Hive Kyaneos | 0 | 0 | **Neutral** | | Hive Rubeus | 0 | 0 | **Neutral** | | Hive Spinella | 0 | 0 | **Neutral** | | Eastern Waypoint | 10 | 0 | **Loyalist Strong** | | Western Waypoint | 0 | 10 | **Traitor Strong** | | Southern Waypoint | 0 | 0 | **Neutral** | | Northern Waypoint | 0 | 0 | **Neutral** | --- > [!Lore] > *"Victory in the Aeternum Sector belongs not to those who win a single battle, but to those who understand the web of influence that binds together the hearts, minds, and supply lines of an entire world."* - Strategic Doctrine, Aeternum Campaign